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Jaquette de Bastion

Bastion

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À propos du jeu

Après la Calamité, la plupart du monde a été détruit et apparemment tout le monde a été pétrifié, sauf le Kid. En tant que Kid, les joueurs devront fuir une ville en ruine pour atteindre le Bastion, où le narrateur du jeu, Rucks, instruira les joueurs de collecter les Cœurs. La majeure partie de l'histoire sera racontée à travers la narration et la musique. Bastion est un jeu de rôle action avec une vue isométrique de la carte. Au fur et à mesure que les joueurs progressent à travers les niveaux, ils trouveront et débloqueront des objets et des armes à collectionner. Après avoir terminé ces niveaux, le Kid trouvera des Cœurs, qui sont utilisés pour améliorer la zone centrale du Bastion et débloquer plus de fonctionnalités, comme un forgeron, un arsenal ou une boutique d'objets. N'importe quel niveau peut être rejoué si les joueurs ont manqué des objets ou s'ils manquent de monnaie, appelée fragments. Le Kid rencontrera également des niveaux de défi, où les joueurs devront utiliser avec succès les armes collectées dans un temps imparti. Caractéristiques clés : • Combat dynamique récompensant le jeu avec finesse • Des heures de narration réactive offrant une histoire profonde • Superbes œuvres d'art peintes à la main en pleine résolution 1080p • Bande originale originale acclamée par la critique • Contrôles adaptés sur PC avec support de manette • Plus de 10 armes uniques améliorables à utiliser • 6 puissantes structures du Bastion à découvrir • Modes 'New Game Plus' et 'Score Attack' débloqués après avoir terminé l'histoire • Le 'Mode Sans Stress' permet aux joueurs de tous niveaux de profiter de l'histoire.

L'histoire

Résumé de l'histoire en anglais, tel que fourni par IGDB.

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Captures d'écran

Vidéos

  • Launch Trailer

  • Trailer

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