
Papers, Please
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À propos du jeu
Le créateur du jeu a souvent voyagé à travers l'Asie et a observé que le travail d'un agent d'immigration vérifiant les documents d'entrée est à la fois très monotone et très responsable. Le jeu reproduit ce travail - mais les escrocs et les situations inhabituelles y surviennent beaucoup plus souvent que dans la réalité. La tâche du joueur-agent est de ne pas faire d'erreur, de ne pas laisser un invité indésirable entrer dans le pays. Il dispose de pouvoirs, de répertoires, de dispositifs translucides, etc., mais des maîtres expérimentés de la tromperie et de la fraude agissent contre lui. La tâche du joueur est compliquée par le fait que son pays ressemble à toutes les dictatures paranoïaques à la fois. Ce pays craint beaucoup de choses, cherche à tout contrôler et génère périodiquement diverses règles. Le jeu regorge d'humour, de casse-têtes passionnants et de rebondissements inattendus, y compris des scènes de tir. Le design visuel et musical du jeu reflète le monde bizarre de règles absurdes, de peur constante et de méfiance mutuelle.
L'histoire
Résumé de l'histoire en anglais, tel que fourni par IGDB.
The gameplay of Papers, Please focuses on the work life of an immigration inspector at a border checkpoint for the fictitious Eastern Bloc country of Arstotzka. The player inspects would-be immigrants' documents and uses a sparse array of tools to determine whether the papers are in order for the purpose of keeping spies, smugglers and other unwanted individuals out of the country. At the end of each in-game day, the player earns money based on how many immigrants they processed less any penalties for mistakes, and then must decide on a simple budget to spend that money on rent, food, heat, and other necessities in low-class housing for themselves and their family. As relations between Arstotzka and nearby countries deteriorate due to multiple terrorist attacks, each day introduces a new set of rules for immigration based on the game's story, such as denying citizens of specific countries or demanding more exacting identification from citizens. The player may be challenged with moral dilemmas and social engineering as the game progresses; such as allowing the supposed spouse of one immigrant through despite them lacking complete papers, even though they may be planning to attack your fellow guards. A mysterious anti-government organisation also appears, with several of its members appearing in the checkpoint, giving the inspector orders on what to do in order to help the organisation bring down the government and establish a new one; the player can choose whether or not to help this organisation. The game has a scripted story mode with multiple possible endings depending on the player's previous actions, as well as an unlockable, randomized endless-play mode. Papers, Please has been praised by the sense of immersion provided by the game mechanics, and the intense emotional reaction.[12] CBC News' Jonathan Ore called Papers, Please a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters - all from a desk job"
Captures d'écran
Vidéos
Trailer
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