
Indianapolis 500: The Simulation
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À propos du jeu
Indianapolis 500: The Simulation est un jeu de course développé par Papyrus Racing Games et Papyrus. Il a été initialement publié en 1989. Il a été édité par Electronic Arts. La plupart des joueurs ont noté le jeu comme "Exceptionnel". Vous pouvez jouer à Indianapolis 500: The Simulation sur Commodore / Amiga et PC. Rob Hubbard a composé la musique du jeu.
L'histoire
Résumé de l'histoire en anglais, tel que fourni par IGDB.
There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions. The cars one can drive are a yellow Penske-Chevrolet, a red Lola-Buick, or a blue March-Cosworth, with the Penske having the fastest default setup (but if one sets the car up well, any of the above racecars can compete effectively). Various settings can be changed during Practice from menus associated with Function keys F3–F10. One's own car is always numbered 17. Indy 500's theme music was produced by Rob Hubbard, who at the time was new to Electronic Arts as a music director.

